# # PWM pointer button bindings # mbind { context tab state Button1 press "raise" dblclick "toggle_shade" motion "move" } mbind { context tab state Button1, Shift motion "move_stepped" } mbind { context side, corner state Button1 press "raise" motion "resize" } mbind { context side, corner state Button1, Shift motion "resize_stepped" } mbind { context tab state Button2 click "tab_switch" motion "tab_drag" } mbind { context window, corner, side, tab, menu, dockwin state Button1, Mod1, Shift click "raise" motion "move" } #mbind { # context window, corner, side, tab, menu, dockwin # state Button1, Mod1, Shift # motion "move_stepped" #} #mbind { # context window, corner, side, tab # state Button3, Mod1, Shift # click "lower" # motion "resize" #} #mbind { # context window, corner, side, tab # state Button3, Mod1, Shift # motion "resize_stepped" #} mbind { context root state Button3 press "menu", "root_menu" } mbind { context root state Button2 press "menu", "goto_menu" } mbind { context tab, corner, side state Button3 press "menu", "frame_cwin_menu" } mbind { context window state Button3, Mod1, Shift press "menu", "frame_cwin_menu" } mbind { context dockwin state Button3 press "menu", "dockwin_menu" } mbind { context dockwin state Button1 motion "move" }